Estimados amigos, les cuento que comenze a jugar es barbaro para desarrollar estrategias, pero mira llego a un punto muerto cuando comienzo a buscar los documentos en la mision aeropuerto Spagetti, no los encuentro por ningun lado, ya elimine a todos los enemigos, pero no encuentro el plan de vuelo, me pueden ayudar por favor, busque milimetro a milimetro pero no hay ese plan de vuelo o tiene alguna falla el juego
Acción
Parche 1.03 Dangerous Waters
- Detalles
- Creado en Viernes, 10 Febrero 2006 10:09
- Escrito por Santiago Lamelo
Sonalyst acaba de lanzar el parche 1.03 para Dangerous Waters que ofrece soporte a través de Steam, el nuevo modo de distribución del juego, y así "iguala" a los usuarios. El parche se instala sobre cualquier versión previa.
El parche incluye estas mejoras (en pichinglish):
- Fixed the FFG throttle to properly correlate with a necessary propeller diameter change.
- The IR sensor that was previously assigned to the SLAM-ER was removed.
- Fixed a problem which was causing the sub motion model to dive more slowly than intended.
- Depths for the sonobuoys and dipping sonar have been adjusted to compensate for the more
realistic thermocline layer modelling.
- Fixed the FFG's AutoTMA which was not utilizing the various speed rulers effectively.
- Adjusted the AutoTMA's performance on "bearings only" solution so that it would obtain a
more reasonable solution over various time periods (i.e. few or multiple lines of bearing).
- Fixed an issue in the FFG Bridge that forcing the player to input an ordered speed twice to
obtain the desired speed.
- Corrected an anomaly in which a surface contact's signal would sometimes disappear and then
re-appear as its object center would be rising and falling with the ocean wave model.
- Fixed an issue which cause the client to never see the Host's platform in Multiplayer.
- Corrected an issue in which the AI-controlled diesel submarines were incorrectly operating on
diesel engines when it was not intended.
- Fixed a crash that was caused when the FFG wasn't accurately following the sync-ed Helo while
operating in REMRO mode.
- All torpedos were speeding up to 55kts despite the designated input by the player, this was fixed.
- Corrected an issue in the physics engine which causing the subs to dive/surface too slowly.
- Fixed a cheat on the Kilo where players' could mark a target even though it wasn't visible
on the BroadBand Sonar display.
- Fixed a problem where the Kilo Demon was not showing data when the initial tracker/contact was
assigned in Narrowband instead of Broadband (which the Demon data is derived from).
- Fix provided for the MH60 Dipping Sonar (Active mode) in which any ping emitted was not heard by
other players in multi-player.
- Fixed a problem with the Ming class submarine which had incorrect torpedo launcher orientation.
- Corrected a crash caused by loading certain password protected missions.
- Made a small enhancement which prepends the mission time to each report.
- Fixed a minor problem in which a "Steady On Course" crew report would be played immediately after
the player inserted an initial waypoint.



